(Jan 19, 2017 at 12:10 AM)Draku Wrote: (Jan 18, 2017 at 9:20 PM)Spritanium Wrote: Note that the key word is "fun". If you could make any spell go away just by clicking a "go away" button, the magic would be lost, as would any influence the spellcaster would've had otherwise. Therefore, the best solution we've been able to come up with are "cheats". For usability-blocking spells, there will be a quick, hidden action unique to the spell you must perform in order to make the spell effect more manageable. These cheats will not be included anywhere in the spellbook, spell reference, or strategy guide, and must instead be discovered through hearsay.
i liked the idea of counter-items better than cheat codes. that way you could only ever be prepared for the spell you hated most, and it went with the idea of the forum better. plus you wouldn't have the solution known to everyone on earth in under a day.
I still want to implement these too, but they'd make certain spells totaling invisible which is different. With cheats (not necessarily codes) I just want to have a quick, hidden, but still fun way for anyone to read what is behind even the most obscured post. I don't think it's necessary to read every post, so I'd opt not to use cheats myself, but judging by the complaints we've gotten regarding certain spells I think it makes sense to give people the option. This would only affect the three spells I mentioned (maybe not even whoops because I think that ones fine)
Actually what if we combined the ideas? Have an equippable "GameShark" item that enables cheats for all applicable spells?